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Charmchair
FURNITURE
Type: Construct
STATS
PASSIVE TRAIT
Take a Seat: The first time an allied Forgekin would be moved from a Standby Slot each turn, it gains +1 Power until end of turn.
ABILITY
Cushion Crash
Deal 2 damage to target enemy Forgekin. Heal 1 damage from an allied Standby Forgekin.
FLAVOR TEXT
Comfort is not weakness. Sometimes it is a trap.
LORE
Gloamwood Traveler’s Warning Deep within Gloamwood stand ruined rest houses that appear on no regional map. Their roofs have collapsed and their hearths have long gone cold, yet a single well-kept chair can sometimes be found waiting inside. Ask before sitting. Charmchair does not pursue its prey. It offers aching travelers exactly what they desire: warmth, softness, and one harmless moment with their guard lowered. Those who accept without caution find their limbs growing heavy and their reactions slowing while the surrounding forest closes in. Curiously, Charmchair behaves differently toward the exhausted and injured. Allied Forgekin resting beside it often rise with renewed strength, as though it remembers every defender who once needed one more moment before returning to the road. Gloamwood guides disagree on whether Charmchair protects weary travelers or judges them. They agree on only one rule: Good manners cost nothing. Forgetting them may cost considerably more.
DETAILS
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